Oh no, you!

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Joined 6 months ago
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Cake day: November 3rd, 2024

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  • It’s still very early in development, so there isn’t much info beyond the occasional show-and-tell. No need to waste time setting up a website when it only contains info that is likely to change.

    From the looks of it, they don’t focus on PR yet because they want to have something to allow players to test before they actually start looking at contributions. “The proof is in the eating, not in the pudding”.

    In the most recent townhall they did there was a question whether the townhall would become a recurring thing to which they basically said “when we have something to show, we’ll show it.”

    Some nuggets can be seen from time to time on the discord, but the fact of the matter is that setting up the core foundation onto which game mechanics can be later doesn’t result much PR worthy content.

    I recommend checking out the townhall I linked in one of the posts, as it gives a pretty good view of what they’re currently working on, the status of the engine (not really a game yet), as well as some insight into how they’re working as a dev team.


  • Long story short, Take2 bought the rights, but botched it completely, ended up shutting down the dev studio behind it, and sold off the IPR. No announcement or anything like it. And KSP2 is still for sale on steam as “Early Access” despite no development having been made for the past year, and the IPR currently residing in venture capital limbo.

    I recommend looking up ShadowZone on YouTube, as he has a few pretty good videos on what happened, both publicly and behind the scenes. He has some interviews with people who knows a lot about what went wrong and how, as well revealing the unmaintainable mess that was the KSP2 source base.

    It seemed Take2 wanted to make a quick buck by polishing the graphics, while the dev studio had much more sensible plans. This resulted in a lot of technical debt stemming from graphical fluff being prioritized over core mechanics.

    KSP2 was never even close to being feature par with KSP1.








  • Seconded. This one truck I was responsible for in the army eons ago had a screw embedded in one of its tores. Maintenance guys told me to leave it and let the tire burst, as extraction would likely damage the tire even more.

    It looked like that after a while, with the head completely worn down. The tire wear wasn’t sufficient for as long as I was there to push the screw all the way in, so it eventually became someone else’s problem.




  • neidu3@sh.itjust.workstoSelfhosted@lemmy.worldOff-grid hosting
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    9 days ago

    Note: I have not done any research on the topic, but I’m just theorizing based on what I already know, as it’s an interesting mental excersice.

    Obviously the biggest problems will be uplink and power. Solar and a battery bank is the obvious choice, but other methods of powers can also work, such as a small generator in a river, etc.

    Lead acid batteries are relatively cheap, and building a 12V bank out of car batteries makes sense as there is plenty of off the shelf hardware available to invert or transform 12V into whatever you need. Charging it from solar will be inefficient, but it will work, and there is also plenty of hardware for this (tip: boat-related shops can help you out here)

    As for hosting hardware we’re of course dealing with the constraints of load vs power consumption. If you can go for something like a raspberry pi zero, you can run for days off of a single car battery with those cheap 5v cigarette-pkug chargers. If you need something more powerful, you need to scale up power accordingly.

    As for uplink, the question is “How much” off grid we’re talking. I will assume that there’s at least GPRS coverage that you can connect to with a 4G modem, even if you don’t get 4G speeds. Plenty of off-the-shelf hardware available here. If not applicable, just substitute with whatever is available, be it CDMA, packet radio, starlink (eww), or anything else.