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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Rogue-like: Randomly generated levels, high difficulty, ‘run’ based with very limited continuity between runs. (Generally, items and resources gained on a run are lost when the run ends, usually there is an exception that lets you improve some aspect of your character for the next run)

    Deckbuilder: Actions, movement and/or abilities are controlled by randomly drawing power cards from a deck. Spent cards are move to a discard pile. When your draw pile is empty, shuffle the discard pile and move it to the draw pile.

    During the game, cards can be added and removed from the deck, allowing the player to tune their decks for a desired playstyle.









  • I’ve stopped giving myself a hard time for having wandering interests and not finishing anything.

    I try to look at it more as I’m having fun researching and implementing things, that’s what hobbies are for.

    Trying to force myself to finish things really sucked the fun out of them. Now I have literal and figurative buckets for each project so I can easily put down and pick up projects.

    I find myself moving between fewer projects and putting more effort into them than I would have before.

    I do keep some buckets closer than others, so I’m more likely to pick those up when I have free time;

    Drawing

    Designing fidget toys

    Electronics project C





  • For me, I’ll hop onto a new git branch and start renaming functions and variables to what they actually do.

    I might drag some blocks of code out into new functions, just a real rough refactor to get both the flow and my understanding of each block in place.

    Big if conditions get their own function, named what the intent is.

    I work in Xcode, so we can add extra context to breakpoints. I recently discovered the bookmarks that are built in, and you can annotate them too!

    Make a change, start from the top and make sure it reads ok and still makes sense.

    It’s eating an elephant on repeat.