Courtesy to Twitter user XdanielArt (date of publication: 8 June 2024)

  • Rose@slrpnk.net
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    3
    ·
    edit-2
    1 day ago

    GIMP didn’t “just figure out non-destructive editing by 2025”. You’re talking as if it was something that the GIMP development team just decided to randomly add recently, after previously ignoring user demands.

    The foundation for that functionality (GEGL) has been in development for ages and was also used for some functionality in 2.6 for a long time. The reason why it took this long is that it’s a pretty fundamental change to how the app works. Also, that meshed with other upcoming changes at the time. Also, small development team.

    • LandedGentry@lemmy.zip
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      1
      ·
      edit-2
      1 day ago

      I have said several times I have gimp and support them. I didn’t think they just discovered it - I’m saying the fact that in 2025 they just implemented it is indicative of why I say they’re behind.

      They do good work. Yes they’re a small team. It doesn’t change the fact that the software has limitations.

      The question isn’t “are they working hard?” or “are they doing a lot for what they are/their size?” It’s “how does it stack against PS?” And of course they can’t hang with the billion dollar international company with an army of programmers.