• MSBBritain@lemmy.world
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    9 days ago

    NFTs could have been great, if they had been used FOR the consumer, and not to scam them.

    Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you’re done.

    Do this with serious stuff like AAA Games or Professional Software (think like borrowing a copy of Photoshop from an online library for a few days while you work on a project!) instead of monkey pictures and you could have the best of both worlds for buying physical vs buying online.

    However, that might make corporations less money and completely upend modern licencing models, so no one was willing to do it.

    • Sibshops@lemm.ee
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      9 days ago

      I think there’s a technical hurdle here. There’s no reliable way to enforce unique access to an NFT. Anyone with access to the wallet’s private key (or seed phrase) can use the NFT, meaning two or more people could easily share a game or software license just by sharing credentials. That kind of undermines the licensing control in a system like this.

      • real_squids@sopuli.xyz
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        9 days ago

        two or more people could easily share a game or software license just by sharing credentials

        So like disks? Before everything started checking hwids. Just like the comment said, it would make corporations less money so they wouldn’t do it.

        • Transtronaut@lemmy.blahaj.zone
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          9 days ago

          Well, that’s the point. In order for that system to work as described, you would need some kind of centralized authority to validate and enforce it. Once you’ve introduced that piece, there’s no point using NFTs anymore - you can just use any kind of simpler and more efficient key/authentication mechanism.

          So even if the corporations wanted to use such a system (which, to your point, they do not), it still wouldn’t make sense to use NFTs for it.