- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Chroma, Ubisoft’s colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?
Microsoft/Xbox has been pretty good on the hardware side with their Xbox Adaptive Controller
My only beef with Microsoft and Xbox is that they’re not willing to open up these systems to any sort of macros or even complex rebinding.
Right, forgot about that since I focused purely on software side of things. Good reminder!
The input emulation system in Steam is also heavily affected by accessibility needs. A part of the system that isn’t really seen or talked about is how it is used for many non-standard input devices made for people with physical disabilities.
Newell (himself, afaik not within Valve) is also currently researching BCIs, with making devices for disabled people the biggest thing those are being used for currently.
I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don’t need it. Also, in case someone’s confused BCI stands for Brain-Computer Interfaces.