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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn’t remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.











  • Whenever I am building larger structures, I find it helpful to design smaller modular pieces that can fit together to make a larger structure. Maybe you can start with the corners to find a good way to outline the building, and then come up with some variations of tiling wall segments that you can repeat 3 or 4 times across the width of the building. Here are some examples of larger builds from my vanilla world that are just a few modular pieces put together into a larger structure:

    Storage building

    A rail bridge

    End portal pyramid

    A city