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Joined 10 months ago
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Cake day: June 28th, 2024

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  • The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.

    The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.

    Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.

    But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!







  • I bought a Miyoo Mini Plus two years ago and liked it so much I wish I’d bought a more expensive model with analog sticks. I keep looking at all the shiny new stuff on the market and feeling the temptation to upgrade, but holding off because something better is always around the corner.

    Well, guess I no longer have to worry about temptation now.











  • I may be stretching the definition of cancelled a bit because we don’t know if it was ever in development to begin with, but I will forever have a chip on my shoulder about Puyo Puyo 30th Anniversary.

    The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan, but after Puyo Puyo Tetris’s Switch port got localized in 2017 and sold really well, fans had high hopes that the pattern would continue and the next one of these would get localized too.

    The pattern did not continue. Instead, Sega responded to PPT selling well by making Puyo Puyo Tetris 2. It’s literally the exact same as the first game, only much buggier. It’s a terrible game and I hate it.

    To this day, we still have not gotten a proper mainline game. In fact, Sega just announced they’re rereleasing Puyo Puyo Tetris 2S as a Switch 2 launch title. This is all the series will ever be from now on.