Bear in mind that doing that will hurt the environment just as much as it hurts OpenAI.
Bear in mind that doing that will hurt the environment just as much as it hurts OpenAI.
Every Nintendo DS game.
The Stanley Parable, and similar “walking simulator” type games.
No, the scientific consensus is very much trans-positive. But thanks for coming here to show your true colors and prove my point.
Okay, I’m looking and… the very first post on the front page of HC is transphobia. Right below that is an antivax conspiracy theory.
I bought a Miyoo Mini Plus two years ago and liked it so much I wish I’d bought a more expensive model with analog sticks. I keep looking at all the shiny new stuff on the market and feeling the temptation to upgrade, but holding off because something better is always around the corner.
Well, guess I no longer have to worry about temptation now.
Fighting games
Arcade/versus puzzle games (but the genre as a whole is dead on every platform, not just Linux)
JRPGs
Rhythm games
I’ve sadly found myself lamenting the fact that a lot of my favorite genres are tragically underrepresented on Linux. I still gotta keep my Switch, and buy a Switch 2, for some of those games.
Is this a law that specifically only applies to AAAs, or are we just shutting down literally all of indie gaming? If the former, how do you legally draw the line between who is and isn’t allowed to release digital-only titles? Even just basing it on the size of the company would effectively mean that large publishers may only release large projects and never smaller budget titles.
It really just seems to me like you want to argue, but I’m not sure why you chose me to argue with. All I said was that they can’t raise or drop the price of the console, and I dunno why that’s the comment that set you off.
I said that they can’t drop the price of the console and they can’t raise the price of the console either. What does this have to do with what I said?
I think that you’re doing that annoying internet argument thing, because you’re not actually replying to what I said here.
We’re talking about the console.
Given the outcry over the price, I think they have no choice but to eat the loss. They can’t drop the price, but they can’t raise it either. They’ll just have to hope that they can bring down manufacturing costs over time.
Very unlikely that they even could drop the price with the tariff situation.
I may be stretching the definition of cancelled a bit because we don’t know if it was ever in development to begin with, but I will forever have a chip on my shoulder about Puyo Puyo 30th Anniversary.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan, but after Puyo Puyo Tetris’s Switch port got localized in 2017 and sold really well, fans had high hopes that the pattern would continue and the next one of these would get localized too.
The pattern did not continue. Instead, Sega responded to PPT selling well by making Puyo Puyo Tetris 2. It’s literally the exact same as the first game, only much buggier. It’s a terrible game and I hate it.
To this day, we still have not gotten a proper mainline game. In fact, Sega just announced they’re rereleasing Puyo Puyo Tetris 2S as a Switch 2 launch title. This is all the series will ever be from now on.
Sounds like that is what they’re doing
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This is cartoonishly obvious bait.
I can’t tell if you were intentionally trying to mislead, but you know that this discourse was never about CAD, right? You know that the article is discussing USD, right?
It’s not nitpicking to say that you’ve been misleading, whether intentionally or not.
The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.
The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.
Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.
But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!