

This is the best summary I could come up with:
Hours after a battle in eastern Ukraine in August, a wounded and unarmed Russian soldier crawled through a nearly destroyed trench, seeking help from his captors, a unit of international volunteers led by an American.
The shooting of the unarmed, wounded Russian soldier is one of several killings that have unsettled the Chosen Company, one of the best-known units of international troops fighting on behalf of Ukraine.
In a second episode, a Chosen member lobbed a grenade at and killed a surrendering Russian soldier who had his hands raised, video footage reviewed by The Times shows.
In a third episode, Chosen members boasted in a group chat about killing Russian prisoners of war during a mission in October, text messages show.
A Greek soldier known as Zeus was at the center of all three episodes — tossing the grenade and, Mr. Grosse says, firing at the wounded Russian in the trench and bragging about another kill.
But in the United States military, a video showing the killing of a surrendering soldier, regardless of the circumstances, would prompt an immediate investigation, said Rachel E. VanLandingham, a professor at Southwestern Law School and a former U.S. Air Force lawyer.
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This is the best summary I could come up with:
As spotted by SteamDB creator Pavel Djundik, some data in the document was viewable despite the black redaction boxes, including Valve’s headcount and gross pay across various parts of the company over 18 years, and even some data about its gross margins that we weren’t able to uncover fully.
The data breaks Valve employees into four different groups: “Admin,” “Games,” “Steam,” and, starting in 2011, “Hardware.”
If you want to sift through the numbers yourself, I’ve included a full table of the data, sorted by year and category, at the end of this story.
In November 2023, Valve’s Pierre-Loup Griffais told The Verge that he thinks “we’re firmly in the camp of being a full fledged hardware company by now.”
The small number of staff across the board seemingly explains why Valve’s product list is so limited despite its immense business as basically the de facto PC gaming platform.
While we haven’t seen any leaked profit numbers from this new headcount and payroll data, the figures give a more detailed picture of how much Valve is spending on its staff — which, given the massive popularity of Steam, is probably still just a fraction of the money the company is pulling in.
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