• 8 Posts
  • 41 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • The single player mode was decent. I like the career structure, it’s something unique compared to most other racing games’ checklists of events.

    Driving physics were a minor improvement over Heat, which was already solid on that front (especially compared to the train wrecks of NFS '15 and Payback).

    Contrary to most NFS fans, I wish they leaned more into the cartoon/anime aesthetic, something closer to Auto Modellista. I’m guessing EA didn’t want to risk it though, so Unbound’s aesthetic feels a little half-assed as a result.

    Car customization is great as expected, Ghost nailed this in NFS '15 and basically copy/pasted the same system into everything since, which I’m fine with.

    The multiplayer is live service garbage and I’m very disappointed that all post-launch updates have ignored the single player mode entirely… Or maybe I should be happy that they didn’t incorporate live service garbage into the single player…

    Overall, 7.5/10 if you ignore the multiplayer. It’s Ghost’s best game.







  • For sure, if I was in the market for a laptop, System76, Tuxedo, and (while not exclusively Linux) Framework would be at the top of my list

    For general PC hardware though, I’ve always been late to the party. I upgraded to Ryzen 3000 right before 5000 was coming out, so hardware support was already perfect on Linux. That’s basically been my upgrade strategy for the past 10 years, so I’ve personally never really encountered these teething problems before now.

    adding in support for end user hardware is an accident and requires extra effort on hardware makers’ part who don’t always rise to the challenge when they don’t believe it’s profitable enough for the effort; in which case, volunteers have to step in to fill the gap.

    That’s really the crux of the problem. How can we make companies care and/or better support volunteers to get patches out sooner.












  • My problem with most Souls-likes is the slow/clunky (for lack of a better word) combat. I’ve bounced off Code Vein, The Surge, and Elden Ring (which was a refund instead of a backlog) over this. I want to try them again with an open mind at some point though, just with adjusted expectations.

    Sekiro on the other hand I really liked the combat of, the reason it got backlogged is because I got tired of fighting through all the grunt enemies between deaths to bosses/mini-bosses. I like difficult bosses if I can immediately try again upon death (a la Furi), but it felt like Sekiro was wasting my time in comparison because I had to GET to the boss again for each attempt. The grunts didn’t pose enough of a challenge to be interesting, just enough to slow me down.

    I’m not sure if that’s a common thing throughout the game, or if it was just in the areas leading up to the point where I stopped, but I am definitely planning on giving it another shot either way. It’s been a few years since I last played it.