I’ve been doing some thinking about this recently, and I think it comes from two places. One is the easily spotted malice toward workers and stepping on them (à la Elon). The other for managers and the like who are not straight up sociopaths is that a lot of these people have no meaning in their lives and have never really done anything they really believe in (or bleed for that matter). So, they try to derive meaning from their relatively boring, unimportant job, and try to get others into it like they are. They’re starved for camaraderie by the very job they’ve invested their entire lives in. It’s sad really.
I see both points. You’re totally right that for a company, it’s just the result that matters. However, to Bradley’s, since he’s specifically talking about art direction, the journey is important in so much as getting a passable result. I’ve only dabbled with 2D and 3D art, but converting to 3D requires an understanding of the geometries of things and how they look from different angles. Some things look cool from one angle and really bad from another. Doing the real work allows you to figure that out and abandon a design before too much work is put in or modify it so it works better.
When it comes to software, though, I’m kinda on the fence. I like to use AI for small bits of code and knocking out boilerplate so that I can focus on making the “real” part of the code good. I hope the real, creative, and hard parts of a project aren’t being LLM’d away, but I wouldn’t be surprised if that’s a mandate from some MBA.