I will admit: I’m in this picture.
Game developers have to eat, too, so a (!) price hike at some point was expected, the price for AAA games was set to 60$ before smart phones existed. They only stayed at 60 so long because gaming got much more popular in that time, driving sales. IF (!) this increase would allow developers to pay their employees more and eliminated the crunch culture, I’d have no problem with it.
But we know this is just corporate greed. Pay extra to own your game physically, pay extra to play your old games, join our subscription program. Oh, you’re in Europe and your wages kept up with inflation? Forget the 33%, you can afford a 50% price increase instead.
With the Japanese-only model being the singular exception, you’d think the direct was lead by 3 new faces just so Nintendo could put the blame on them when the thing doesn’t sell well due to the price.
Oh, and Skull and Bones was dog shit, of course everyone hated it’s ludicrous price point.
Oh I know. Would suck to be American right now 😎.
I instead get to pay a converted 98$, 50% more than Xenoblade X or Brothership cost here…