

I was going to give it a try, but there’s no way I’m making an Epic Games account just to play this game with friends. I’ll pass on this one.
I was going to give it a try, but there’s no way I’m making an Epic Games account just to play this game with friends. I’ll pass on this one.
There’s only one day of the year when you can dupe me this well. Well done
Strongly agreed. Frankly Blizzard got away with decades of discrimination and harassment to the point where an employee took her own life because of the shitty frat culture that festered in the company. And for all that they essentially got a slap on the wrist, a governor in-pocket, and a merger with Activision.
Nice. This used to be a Saturday-morning title for me. I’d buy it for the soundtrack alone
I don’t develop distributed applications, but Im not understanding how it simplifies dependency management. Isn’t it just shifting the work into the app bundle? Stuff still has to be updated or replaced all the time, right?
That’s correct. This simplifies the dependency management system because not every distribution ships with every version of every package, so when software requires a version of a package that the distro dosesn’t ship with or have in its repositories, the end user has to either build the package from source, or find some other way to run their software. Flatpaks developers will define the versions of dependencies that are required for an application to run and that exact version is pulled in when the flatpak is installed. This makes the issue of every distro not having every version of every package moot.
Don’t maintainers have to release new bundles if they contain dependencies with vulnerabilities?
They don’t have to, no. But they absolutely should.
Is it because developers are often using dependencies that are ahead of release versions?
Sometimes, yes. Or the software is using a dependency that is so old that it’s no longer included in a distro’s package repositories.
Also, how is it so much better than images for your applications on Docker Hub?
I would say they’re suited to different purposes.
Docker shines when availability is a concern and replication is desired. It’s fantastic for running a swarm of applications spread across multiple machines automatically managing their lifecycles based on load. In general though, I wouldn’t use Docker containers to run graphical applications. Most images are not suited for this by default, and would require you install a bunch of additional packages before you could consider running any graphical apps. Solutions to run graphical applications in Docker do exist (see x11docker
), but it doesn’t really seem like a common practice.
Flatpaks are designed to integrate into an existing desktops that already have a graphical environment running. Some flatpaks include the packages required for hardware acceleration (Steam, OBS) which can eliminate the need for those packages to be available via your distro’s package manager.
What this means is that a distro like Alpine Linux that doesn’t have an nvidia
package in its repos can still run Steam because the Steam flatpak includes the nvidia
driver if you have an nvidia GPU installed.
Never say never, I guess, but nothing about flatpak really appeals to my instincts. I really just want to know if it’s something I should adopt, or if I can continue to blissfully ignore.
¯_(ツ)_/¯ It’s a tool. Use it when it’s useful, or don’t.
Most AI models need at least 24 but preferably 32.
Where are you getting this information from? Most models that are less than 16B params will run just fine with less than 24 GB of VRAM. This github discussion thread for open-webui (a frontend for Ollama) has a decent reference for VRAM requirements.
Seems like it
Sounds good to me. My only gripe is that I don’t think Ciri needs to go through the Trial of Grasses. She kind of already had well-established abilities (Elder blood) that made it easy for her to deal with most threats and we got to see that on full display in like half of The Witcher 3. Frankly, I had more fun playing with her abilities than I did with Geralt’s.
I’ve never understood this. You go through all the trouble of switching OSes, presumably because you don’t like something about it, and then proceed to make it look exactly like what you had?
What’s hard to understand about familiarity?
For-gy-o
Now there’s a winner. F-Orgy-O. Like a Federated Orgy.
Do you need to own a platform to have a de facto grip on game distribution?
It helps immensely to own the platform you’re also distributing software for if you’re planning to enforce platform-specific restrictions, such as restricting which storefronts can even operate on your platform. Yknow, like Apple does did. But that aside, Valve does not have a de facto grip on game distribution because multiple platforms exist where Steam doesn’t even distribute games (Microsoft Store, PlayStation Store, Nintendo eShop, etc.), and the only gaming platform that Steam does occupy has multiple competitors (Epic, Uplay, EA Play, GoG, itch.io, etc.).
I like Steam as much as the next guy, but it’s totally douchey the way nerds fall all over themselves to shit on Apple, but not Valve for charging the same thing
There’s reasons to shit on both of them, but Valve taking an initial 30% cut of games sold on their own platform makes sense. They offer way more services than the competition, and frankly developers don’t have to use Steam. They can use any of the other aforementioned platforms to distribute their games, or just roll their own platform if they’re daring and patient.
But, I guess not “owning” a platform makes you immune from criticism.
No idea how you came to this conclusion. Both companies have legit criticisms made against them that have pretty much nothing to do with the case discussed in the article. Apple does flat out anti-consumer, and sometimes anti-developer shit all the time, Valve’s work culture isn’t near as diverse as it should be in the 21st century, and they don’t seem to do any sort of audits of new games they distribute, they also don’t seem to care about abandoned titles people have already paid for, etc.
Given that “owning” the platform is the problem, then I’m hoping to see an equal amount of rage at Sony, Nintendo, and Microsoft for their online stores that charge 30% to distribute games.
That’s… not the problem though. Did you read the article? This is in relation to a class action lawsuit made by some disgruntled developers being put off by Valve’s 30% cut on a platform where they have the option to use some other service lol. Sony, Microsoft, and Nintendo are the only official distributors of digital games on their respective platforms.
That’d be false equivalence. Valve doesn’t own the platform in which they distribute games. Valve doesn’t own Windows, macOS, or Linux, and to my knowledge they don’t enforce any platform-specific restrictions like Apple does. Not sure why you’d swap the two with regards to this case.
I figured this was true back when the Nintendo Gigaleak came out, but shortly after that a series of romhacks were released that included assets from the Gigaleak. One I can think of off the top of my head is the Pokemon Crystal Spaceworld 1997 Romhack that would’ve only been possible with the Gigaleak.
So theoretically, you’d be correct but I think it ultimately depends on how passionate the modding community for this game is.
Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.
was BF4 last PB game?
I think that was Battlefield Hardline, but I could be wrong.
Would this replace the existing PunkBuster?
Did this studio ever actually produce anything? Or did Netflix just have these highly-compensated C-suite guys on payroll for 2 years doing nothing?
I’m not so sure about all perpetual licenses being scams. I’ve personally used Jetbrain’s perpetual fallback license for the 2018 version of their IDEs for 4+ years until I decided to renew. I never once felt scammed there, so I would say there IS a right way to do perpetual licenses.
That’s slightly more reassuring. The store page sure makes it seem that way. Glad they clarified.