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6 months agoWait why were the offical servers closed to begin with? Didn’t this game only come out a few years ago
Hello there
Wait why were the offical servers closed to begin with? Didn’t this game only come out a few years ago
I imagine it’ll be the same as 1 update a year we just will get some in one update and the rest in the other
The legacy console editions were far better than Bedrock imo. They were actually made for a console instead of porting a mobile version to console
This feels like textbook high budget fan film
Based.
Though I would 100% be fine with paying for Stardew DLC, the base game is worth so much more than its current price
I’m one of the devs on a relatively big mod, we try to stick to one release per major mc version, we were running 1.21/1.21.1 but recently changed to 1.21.4 because our mod is for a server that the majority of users use so us being on an older version blocks it from updating and they asked us to update.
Some updates are easier than others, it really depends on what changed. I wasn’t developing the mod when the 1.19 ports were done but I was for the 1.20.2 port which wasn’t too bad but I personally did most of the 1.21.4 port with some help at the end from another dev.
It’s probably not the best way to do it but I just upped the mc version, tried to compile and see what broke. Sometimes it’s just an argument removed or added to a method, sometimes a class got changed to a record. Other times a system has been completely reworked and at that point I’d go to the Fabric post or look at the NeoForge primers for more details on how those systems changed. For example, in 1.21.2 entity rendering got completely redone so we no longer had access to the entity itself in rendering so needed to work out how to get access to that which was a bit of a pain.
But basically it’s mostly dependent on when you have time, the resources are out there to make the actual process easier.