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Joined 2 years ago
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Cake day: June 10th, 2023

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  • Oh god, Apex. I was trying to enjoy my morning. Unintuitive isn’t even the right way to describe it. It has to be the most complicated way to build an application and that’s just sticking with the templates. Even knowing what I would need to change would require guess work and 5 minutes of hunting to find the action that may not even work



  • I’m gonna assume that this is because they are Microsoft now. They use a ton contractors on everything these days instead of actual employees but the catch is contractor can only stay there for 18 months and then have to leave or get hired so any experience on the project gets thrown away. Moving to unreal allows them to bring on a wider group of dev contractors so hopefully the ramp up isn’t as long. This is just a theory but the same thing happened to Halo since that’s moving to unreal to. If they just retained actual talent this wouldn’t be a problem and the games wouldnt suck as much even if engine was less advanced.