I never got to run BeOS (well…when it was modern), but it’s really depressing just how insanely better it was than the competition. Ditto Amiga.
I never got to run BeOS (well…when it was modern), but it’s really depressing just how insanely better it was than the competition. Ditto Amiga.
I like how they show a thin sliver of something that looks like a standard terminal output instead of a screenshot of what this actually looks like on your desktop.
SteamOS-like distributions probably aren’t for you right now. nvidia has massively improved over the year but it’s still not on par with AMD.
Using an immutable distro (which Steam OS and its kind are) is just going to complicate things. Your easiest bet is using a distro that will install the correct drivers at install, like pop_os or mint.
If you want SteamOS there are plenty of options that are effectively the exact same thing but with a different name.
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It’s about reducing variable costs.
You build phones, watches, tvs, washers, dryers, fridges? Why use separate hardware and software? That’s just expensive. Just build a common platform that can be easily modified for everything and take advantage of production scale to reduce costs everywhere.
Slap in all those smart phone features too because why the fuck not. It’s cheap, someone might be convinced to buy it because of it, and few people will avoid it because you can use your phone. Bonus points! We can collect use information.
Everyone wins! Except the customer. Because fuck them.
As long as you’re cool being a bit more restricted in multiplayer games (a lot work great! But some developers are blocking linux), and you’re okay with AMD (nvidia is improving though), gaming is basically on par with Windows at this point.
In some cases it’s even better. I have a few games that require weird tricks to get it to work under Windows, but work fine in proton. Even Elden Ring at launch ran better on linux because it didn’t have the micro-stutter issue.
Oh Rust is great, and it’s on my learning to do list…but its evangelists are annoying as shit.
But dude, bro, we could put the entire system on the blockchain man, and make it super efficient with an AI backend that will remove all errors bro.
Dude it’s not even written in Rust bro. WTF is this dinosaur shit?
My criticism is that it largely ignores the primary advantage of Fediverse services (Decentralizing services that are designed to operate Centrally), while mostly explaining what I’ve always considered to be the most pointless feature (Cross Service posting).
It’s a mildly neat feature if you want to centralize your entire social profile under one account (which is my security nightmare but you do you), but its not really fundamental to using federated services and its implementation can be inconsistent and confusing.
Maybe have a bunch of “Lemmy” (or whatever) nodes arranged in a circle, the same color, with the same icon, and connected to each other through the middle of the circle (not connecting to the “fediverse”, although I guess you could have a transparent “Lemmy” super imposed over it) Then have the users connected to each node. Or something…I’m on a bench and just broadly visualizing it.
The next trick is explaining the fault of centralized services in a graph.
Requiring someone to have an account on a federated instance would mitigate a fair amount of spam and ease moderation.
What would that solve that mandating accounts for a standard wiki wouldn’t?
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Can you elaborate on “discoverability”? Finding individual subject wikis has never been a particular problem for me. Even ones that don’t use Fandom, provided they are at least active. Just googling “<insert subject> wikia” (I know. I can’t let it go) always gets me what I need.
Can’t say I see an advantage to universal accounts (I see more disadvantages), but if that’s the big selling point and people really want it. I’m not opposed to having it, i’ve just always treated it as a mild novelty I never use.
As for decentralization, it has already been solved by MediaWiki. Which is GPL and (can be) self-hosted.
What benefit would federating it bring?
The ability to self-host your own FOSS wiki already exists and has for over two decades. It’s called MediaWiki.
You could have federated accounts I guess but do editors on the Doctor Who wiki really need the ability to see posts on Mastadon or edit pages on the That 70’s Wiki?
I feel like in the future we’re gonna start seeing fediverse servers differentiate on feature sets.
Like one requires a subscription fee but pays for yearly audits by a respected auditor, or another offers spam-filtering, etc.
Debian XFCE or Xubuntu LTS.
xfce is stubbornly slow at introducing new features, but it is absolutely rock-solid. Hell I don’t think they’ve changed their icon set in some 20 years.
Debian and *buntu LTS are also likewise slow feature updaters that focus on stability.
Fair enough lol. Not all 3D gaming obviously (I mean they aren’t First person shooters, like most of your examples), but effectively the Action, Adventure, Platforming, etc angle (which makes up a fairly massive chunk of games today).
What I’m talking about is the fundamental gameplay of both. Online Multiplayer was revolutionary, but it wasn’t really a fundamental change to the gameplay itself (Like with Marathon introducing mouse control)
It’s interesting that you mention Tomb Raider though because that’s a perfect comparison. It was a fairly indicative of the industry as a whole with its stiff controls, static cameras, and dodgy combat.
Mario 64 brought a full range of movement and action to games. It was really the first 3D game where just moving was fun (which is why they started the game in a peaceful courtyard, they wanted you to just have a fuck about). It also brought the user controllable camera to games (It hasn’t aged well, but that camera system was amazing when it came out). Also, while it didn’t invent the Hub world (it had been used in 2D games) it pretty much set the standard for it.
OoT built on Mario64 with two major bits of gameplay. Target lock-on (Then called “Z-Targeting”) and contextual buttons. Both of which are just so fundamental to games these days it just feels obvious. More relevant back then (but not now), it created the template for how you could faithfully transition a series from 2D to 3D while perfectly maintaining the feel of the 2D series.
Now, neither of those things alone would justify it being in my Top 5. The fact that they’re both so aggressively fun and well made does that.
They also don’t have to sign it.
Maybe I’ve just used MacOS so long that I’m out of touch, but installing unsigned applications is effectively a mild annoyance.