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Cake day: February 7th, 2025

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  • It’s about reducing variable costs.

    You build phones, watches, tvs, washers, dryers, fridges? Why use separate hardware and software? That’s just expensive. Just build a common platform that can be easily modified for everything and take advantage of production scale to reduce costs everywhere.

    Slap in all those smart phone features too because why the fuck not. It’s cheap, someone might be convinced to buy it because of it, and few people will avoid it because you can use your phone. Bonus points! We can collect use information.

    Everyone wins! Except the customer. Because fuck them.





  • My criticism is that it largely ignores the primary advantage of Fediverse services (Decentralizing services that are designed to operate Centrally), while mostly explaining what I’ve always considered to be the most pointless feature (Cross Service posting).

    It’s a mildly neat feature if you want to centralize your entire social profile under one account (which is my security nightmare but you do you), but its not really fundamental to using federated services and its implementation can be inconsistent and confusing.

    Maybe have a bunch of “Lemmy” (or whatever) nodes arranged in a circle, the same color, with the same icon, and connected to each other through the middle of the circle (not connecting to the “fediverse”, although I guess you could have a transparent “Lemmy” super imposed over it) Then have the users connected to each node. Or something…I’m on a bench and just broadly visualizing it.

    The next trick is explaining the fault of centralized services in a graph.




  • Can you elaborate on “discoverability”? Finding individual subject wikis has never been a particular problem for me. Even ones that don’t use Fandom, provided they are at least active. Just googling “<insert subject> wikia” (I know. I can’t let it go) always gets me what I need.

    Can’t say I see an advantage to universal accounts (I see more disadvantages), but if that’s the big selling point and people really want it. I’m not opposed to having it, i’ve just always treated it as a mild novelty I never use.

    As for decentralization, it has already been solved by MediaWiki. Which is GPL and (can be) self-hosted.





  • EarlGrey@discuss.tchncs.detoGames@lemmy.worldBest game ever?
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    28 days ago

    Fair enough lol. Not all 3D gaming obviously (I mean they aren’t First person shooters, like most of your examples), but effectively the Action, Adventure, Platforming, etc angle (which makes up a fairly massive chunk of games today).

    What I’m talking about is the fundamental gameplay of both. Online Multiplayer was revolutionary, but it wasn’t really a fundamental change to the gameplay itself (Like with Marathon introducing mouse control)

    It’s interesting that you mention Tomb Raider though because that’s a perfect comparison. It was a fairly indicative of the industry as a whole with its stiff controls, static cameras, and dodgy combat.

    Mario 64 brought a full range of movement and action to games. It was really the first 3D game where just moving was fun (which is why they started the game in a peaceful courtyard, they wanted you to just have a fuck about). It also brought the user controllable camera to games (It hasn’t aged well, but that camera system was amazing when it came out). Also, while it didn’t invent the Hub world (it had been used in 2D games) it pretty much set the standard for it.

    OoT built on Mario64 with two major bits of gameplay. Target lock-on (Then called “Z-Targeting”) and contextual buttons. Both of which are just so fundamental to games these days it just feels obvious. More relevant back then (but not now), it created the template for how you could faithfully transition a series from 2D to 3D while perfectly maintaining the feel of the 2D series.

    Now, neither of those things alone would justify it being in my Top 5. The fact that they’re both so aggressively fun and well made does that.