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Joined 1 year ago
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Cake day: March 20th, 2024

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  • I’ve been playing through Black Skylanda lately.

    I originally put it down because the top-down perspective was a bit jarring, but have been having fun taking down sky pirates both on land and in the air since I’ve picked it back up.

    So far the upgrade paths and the currency gain for those upgrades have been mostly on par with each other, so I haven’t felt the need to grind mats for anything. I can rescue a stranded pilot or two, liberate an island, and carve out a new parking location for my big ship all in one sitting, which makes it feel as though just about anything I do is progressing something.

    Looking forward to more!










  • Keep them clean. There’s no more inherent rush than a regular connector, since the magnetic ones are just the same with a magnet holding them in place instead of friction.

    Also, if they were to break, it’s far easier to replace them instead of the port on the phone. I recommend the ones that are just adapters and not the whole cables though, since they let you use the cables you already own.





  • Pocketpair has a pretty good case against Nintendo here, I think, because other games have used these things before.

    I know it was never actually released, but Scalebound had a mechanic that would have allowed a player to tell their dragon to perform a task, albeit, usually destructively.

    Guild Wars 2 Added a mechanic years ago that let players traverse water and land by automatically a switching between mounts.

    ‘Releasing’ a creature into a 3d environment has been done by every minion-mancer class in an MMO since the dawn of the genre.