

Check out Nile Red on Nebula, (or YT if that’s your bag). He makes American Cheese from the ground cheddar up and you can watch. Having done so, I agree with you.
Check out Nile Red on Nebula, (or YT if that’s your bag). He makes American Cheese from the ground cheddar up and you can watch. Having done so, I agree with you.
Just adding support for this recommendation. I had 4 gaming headsets before this, and got this for about $140 on sale. It’s far and away the best sounding headset I’ve ever used for non-professional purposes. There are two caveats:
3.5mm jack works on most gaming consoles through the controller. And you can get a super cheap and small adapter from 3.5mm to USB-C if you want to use it with phone or other USB-C input. But if you need wireless this won’t do it.
They are open back style headphones. Meaning there’s a considerable amount of sound leakage into the room with you. Someone sitting next to you can hear every word of your voice chat or phone call. They sound really open airy and have a great sound-stage because of this, but it’s not great if you need privacy. They do make the Game One version with a closed back.
But zero was Majima at his least wacky. He spends most of it just being a regular Yakuza.
Scalpers have turned that into $6000 for the available units left.
Legend of Kyrandia. 😭
Balatro high contrast mode is a godsend.
I played it back on the PS4. My memory is that I enjoyed the vast majority of it, and was pretty completionist on that one. Mostly because the world and environments are hauntingly beautiful. I enjoyed riding slowly through the world, almost never using travel, and exploring the nooks and crannies. If that’s your bag I think you might like it. But The story does go through some contortions to fill out the play time.
So, just sword and sandal Sims? Jesus, it sounds so plausible now.
FWIW, a 20% drop is borderline catastrophic for a major company. The squeeze it puts on their supply chain, ability to make payroll, and interest rates on borrowing going up, it could be enough to create a death spiral. I think ubisoft is probably managed well enough to deal with this, but this is definitely a serious situation for them.
A BTU (British thermal unit) is the energy required to raise 1lb of water 1 degree Fahrenheit…which may actually be even dumber, since it’s temperature sensitive to begin with. Dumbest of all, the Brits don’t use that unit very often. The US, and, I assume, Liberia use it all the time.
It’s interesting that we had reverse experiences regarding the recent FF titles. I think for me, it was because I played them very close to each other, and I probably would have been fed up by halfway through whichever one I played second. My gaming buddy mostly really liked Rebirth.
But they both had a slightly different version of this same issue, and my tolerance was pretty low by the time I got to Rebirth.
I think you’re hitting on a slightly broader problem. Any game where combat is the major mechanic shouldn’t have a situation where you can’t do any damage for any extended amount of time. The Yakuza series handles this well, enemies can block, but the moment they do you have attacks that can break the block immediately, and start damaging again. (Or you can skill up to that that attack.) As the game goes on, it gets more intricate, different enemies have different blocks that require different moves to break. The player character also has different fighting styles that have different block breaking moves that you have to keep track of, but if you know what you’re doing, you can break almost ANY block with one move.
Far far too many other games decide to arbitrarily create a mechanic where you can’t do any damage for a WHILE. It’s either the invincible enemy that you just have to spend 3 minutes dodging, which is boring and miserable in both action and even turn based RPG battles. Or they have a shield that you have to do some elaborate and rhythm breaking routine to remove the shield. It’s a miserable slog whenever they do that kind of thing. Back in the early 2000s The second game of the Xenosaga trilogy changed the entire combat design and added the thing I hate most, the RPG stagger. You can do no appreciable damage to any thing in the game until you figure out what combination of attacks cause a stagger. It could be a three move sequence involving two characters that has to be done in the right order, or woops! Start all over. If you didn’t give one of your characters a specific ability or attack during leveling, screw you, you’re basically fucked.
The players, rightfully, rejected that crap then and they got rid of it for the third game. Now, it’s everywhere. Every RPG I’ve played recently has that crap. I finally just put down FFVII Rebirth half way through and said, screw this, because it was so exhausting and miserable. Every battle becomes the equivalent of getting on a non-working escalator and your body still jerks because you think you’re going to start moving. I hate this trend and it’s everywhere as developers think, “this battle isn’t bossy enough.” “Add a stagger mechanic to make it last longer” “Brilliant old chap.”
I don’t know what disease is moving through the game development community that boss battles, especially, have to be a certain length. Is this a marketing thing? Is this being handed down from the publishing execs? FFXVI had 20-25 minute battles towards the end that were just repetitive dodging and a kaleidoscope of flashing lights. I could have just had a gummy and watched an old screensaver and it would be more memorable and less annoying.
Okay, I’m done complaining, but the long battle for no reason other than to make it feel like a boss, is, I think, an extension of the collect-a-thon, open world, sandbox mentality that just adds superfluous crap so they can say “This game is 44% larger than the last game we made, and will take you 215 hours to complete!” Who cares if it sucks?
Damn, can we escape the encroaching hellscape by transporting everyone back to 1998? 🫰