This is why we need to have 90 dollar games! /s

  • 9point6@lemmy.world
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    1 day ago

    I cannot wrap my head around why the game industry hasn’t already unionised massively—I hear horror story after horror story and everyone working in the industry seems to have convinced themselves they’re special and it won’t happen to them

    • SorteKanin@feddit.dk
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      12 hours ago

      It’s not that hard to understand. The whole gaming industry is filled with people who are super passionate about games, like passionate to a fault. This makes it very, very difficult to unionize as there’s almost always some other game dev out there who would take the job for less pay and more hours.

      I actually know a friend like that. He was job jumping a lot, looking for game dev roles almost exclusively. He finally landed such a role. Far as I heard, he’s working overtime a lot (voluntarily) and he earns less than half of what I earn as a “regular” software developer.

      • kattfisk@lemmy.dbzer0.com
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        10 hours ago

        Yeah, like the music or movie industry, it’s rife with abuse because there are so many young people who dream of working in it that there’s always fresh meat for the grinder.

        And selection pressure means the industry veterans in charge are people who somehow thrived in this environment, so they’re unlikely to change things.

        I have a friend who worked in vfx on some very high-profile movies and shows, stuff you have definitely seen. And that industry actually seems even worse! Everyone is a contractor, so you work on one project, and then you don’t have a job anymore, and you better make the bosses happy if you want to get another contract ever again. Everything is stunningly poorly planned, with deadlines that are impossible to meet without working all night, constant last-minute changes from fickle directors and incredible amounts of nitpicking and demands of perfectionism.

        This is likely exactly the type of industry they are turning game development into. Because it’s maximum profit with minimum responsibility. Hire the best in the world, squeeze the most work in the shortest time you can out of them, and then toss them to the wind when they’re spent.

    • digitalnuisance@infosec.pub
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      10 hours ago

      AAA dev here; it’s not that. It’s that attempting to standardize development in a highly fluid and innovative sector can kill your competitiveness as a studio if you’renot careful. That being said, unionization is also desperately needed. Blizzard recently unionized across their while studio, which is probably the best model out there right now; allow companies of a certain scale to unionize so that positive and competitive aspects of company culture/organizational structure can be maintained/improved while ensuring worker’s rights against exploitation from the top-down and abused of shareholders/management. Games, and by extension their studios, are intended to be things greater than the sum of their parts, and this is reflected by each company’s unique internal culture; every studio operates differently, and this is directly reflected in the games they end up putting out (OG Valve is a great example). How many big studios have you seen shed a sizeable amount of senior devs, after which they no longer seem to be able to make the same quality games as before? Happens all the time, and this is why; the internal culture and proprietary knowledge-base has had a paradigm shift wherein a lot of the studio’s previous identity has been lost. That’s the magic of gamedev studio culture and the people that create it, and that needs to be protected while also upholding workers’ rights simultaneously. The best way to do that is to allow all members of said culture to create their own rules of union governance from within, not necessarily to have standards that maybe disrupt said culture from without. This is obviously a generalization, as you could additionally have a looser external unionization framework protecting and binding/collectively bargaining on behalf of gamedevs as a class of worker; there is more than one way to skin the cat here. Obviously there’s a “who watches the watchmen” situation that arises here, so this needs to be done in accordance with reforms in worker advocacy laws holistically, because I don’t even need remind anybody of the deluge of “toxic company culture” Kotaku exposés over the years; we certainly need an external and legal framework to push back against that. It’s a tough nut to crack, and it’s why things seem to be moving so slowly. We’re pushing a boulder up a massive hill here while fighting bad actors and neoliberal capitalism at the same time.

        • cybersin@lemm.ee
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          5 hours ago

          There are actually quite a few “Hollywood” unions, but unionization rates have fallen dramatically over the past few decades.

          • SAG-AFTRA
          • IATSE
          • Writers Guild of America
          • American Society of Cinematographers
          • Art Directors Guild
          • Costume Designers Guild
          • Director’s Guild of America
          • Location Managers Guild International
          • Make-Up Artists & Hair Stylists Guild
          • Motion Picture Editors Guild
          • Motion Picture Sound Editors
          • Producer’s Guild of America
          • Production Sound and Video Engineers Guild
          • Set Decorators Society of America
          • Society of Camera Operators
          • Stuntmen’s Association & United Stuntwomen’s Association
      • Tiresia@slrpnk.net
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        9 hours ago

        Sorry for not engaging with the content, but please add paragraph breaks. kthx

    • Lem Jukes@lemm.ee
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      22 hours ago

      It’s called “a decades long campaign to erode trust and even awareness of unions by corporate business interests”.