Man this game has been through some dev.hell, I guess. Seems like their kickstarter project promised this would have been out in february… 2013. Oh well, better late than never.
Never really played the OG Space Quest -games, mainly because I just don’t enjoy the occasionally brutal late 80’s/early 90’s Sierra -adventuregame design where games contain a lot of softlocks and instant death traps. I’d assume SpaceVenture has moved on from those practices, though.
I backed the Kickstarter, and oh wow did I get my money’s worth! I genuinely wasn’t expecting them to finish, and that’s fine - I was there for the support and the ride, however it turned out.
It’s been so long since I originally backed the project that I’m not really that interested in playing it any more, but I’m happy for them that they got it over the line… well, most of it.
Like many Kickstarters they promised a lot without realising just how difficult or expensive it would be. There’s still a lot of deliverables ahead for them, but they’ve been pretty open about running out of money and operating on pure good will at this point, and I can’t say I blame them with over a decade of their lives poured into it.
“Already?” :D
Man this game has been through some dev.hell, I guess. Seems like their kickstarter project promised this would have been out in february… 2013. Oh well, better late than never.
Never really played the OG Space Quest -games, mainly because I just don’t enjoy the occasionally brutal late 80’s/early 90’s Sierra -adventuregame design where games contain a lot of softlocks and instant death traps. I’d assume SpaceVenture has moved on from those practices, though.
Wishlisted. Thanks.
I backed the Kickstarter, and oh wow did I get my money’s worth! I genuinely wasn’t expecting them to finish, and that’s fine - I was there for the support and the ride, however it turned out.
It’s been so long since I originally backed the project that I’m not really that interested in playing it any more, but I’m happy for them that they got it over the line… well, most of it.
Like many Kickstarters they promised a lot without realising just how difficult or expensive it would be. There’s still a lot of deliverables ahead for them, but they’ve been pretty open about running out of money and operating on pure good will at this point, and I can’t say I blame them with over a decade of their lives poured into it.
I hope it does well for them!