Usually I’d be making this post from my main account, cod, but for some reason I’ve tried posting multiple times today and it hasn’t let me, it keeps giving me an error. So here we go! Weekly post from a different account this week. Hopefully next week I can go back to my main again.

  • otter@lemmy.dbzer0.com
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    9 days ago

    Honestly? I just picked up Eternal Strands the other day, and have been pleasantly surprised at the thematic flow, level design, dialogue, and even the art transcends my assumptions. At first glance, it looked a bit Overwatch/Torchlighty in style, and the combat can get bouncy at higher power levels (it’s a good thing, and super fun, but no spoilers)

    I’m enjoying it more and more each session. The kaiju hunting sequences have elements of a certain Colossus series with nods to Breath of the Wild, et al. Loadouts & equipment in general have a classic Monster Hunter feel, modulating elemental affinities to target mission/hunt. (eg. Optimizing weaponry for Force [grav ctrl], magic for fire, and maxing armor with fire resist is some ridiculous fun: pulling all mobs into melee, lighting the black hole effect around you on fire and immolating them in stasis? Good stuff.)

    The dialogue is well done, too, and I honestly don’t miss the cutscene style conversations that’re quickly becoming standard issue. The way this team pulled it off, with talented writers and evocative voice actors, I haven’t skimmed a dialogue yet — actually look forward to them, in fact.

    Anyhow, give it a try. There’s more under the surface than the trailer or any non-spoilery media’s gonna show ya. 🤘🏼