• Chozo@fedia.io
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    10 days ago

    Realistically, the gameplay loop doesn’t look too different from something like Helldivers 2; go into a mission, fight enemies on the way to an objective, complete the objective, return back to your escape point. Really, the only difference is inventory persistence, but Arrowhead manages to stuff a lot of story into that.

    I don’t think it’s the most conducive medium for storytelling, but it’s far from impossible, if you ask me.