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TLDW:
Foxhole allows the environment to change in ways other games don’t (snow causing direct death, visibility problems, rain causing mud which slows units down etc. ), and also providing options for dealing with these environmental concerns, gives off a realistic war feeling. This in combination with the fact that foxhole allows and requires players to participate in all aspects of fighting a war (material extraction, weapon manufacturing, transport manufacturing, transportation, building of defenses, actual fighting), help provide a feeling of participating in a war that other milsims don’t show.
Admittedly, I feel like this game doesn’t satisfy what people are looking for in a milsim. Foxhole is a top down shooter, while most milsims are over the shoulder 3rd person or 1st person with a huge focus on tactics and execution. Foxhole seems to pull out a bit more, still allowing tactics planning and execution, but overal strategy and logistics are also added into the game.
Admittedly, I feel like this game doesn’t satisfy what people are looking for in a milsim. Foxhole is a top down shooter, while most milsims are over the shoulder 3rd person or 1st person with a huge focus on tactics and execution. Foxhole seems to pull out a bit more, still allowing tactics planning and execution, but overal strategy and logistics are also added into the game.
That actually seems like a plus to me, but I’m weird. Thanks for the breakdown.
Yeah he’s just talking about mud having an actual effect. Though right now mud in foxhole is just “avoid the puddles”, it used to be that you’d get muddy almost everywhere so it’s way less painful since the weather rework. Weather doesn’t happen very often though, the worst storm I can remember was a snowstorm that covered maybe 6 hexes for most of a week and most storms are either very light or only last a day or two
TLDW?
TLDW: Foxhole allows the environment to change in ways other games don’t (snow causing direct death, visibility problems, rain causing mud which slows units down etc. ), and also providing options for dealing with these environmental concerns, gives off a realistic war feeling. This in combination with the fact that foxhole allows and requires players to participate in all aspects of fighting a war (material extraction, weapon manufacturing, transport manufacturing, transportation, building of defenses, actual fighting), help provide a feeling of participating in a war that other milsims don’t show.
Admittedly, I feel like this game doesn’t satisfy what people are looking for in a milsim. Foxhole is a top down shooter, while most milsims are over the shoulder 3rd person or 1st person with a huge focus on tactics and execution. Foxhole seems to pull out a bit more, still allowing tactics planning and execution, but overal strategy and logistics are also added into the game.
That actually seems like a plus to me, but I’m weird. Thanks for the breakdown.
If that’s weird, then I don’t wanna be normal!
*hasn’t played Foxhole… yet…*
Great game foxhole, but unfortunately I feel like I need friends to play with or i get bored
I know I definitely would have been more interested in Foxhole if it was first person, but maybe I’m missing out.
Yeah he’s just talking about mud having an actual effect. Though right now mud in foxhole is just “avoid the puddles”, it used to be that you’d get muddy almost everywhere so it’s way less painful since the weather rework. Weather doesn’t happen very often though, the worst storm I can remember was a snowstorm that covered maybe 6 hexes for most of a week and most storms are either very light or only last a day or two