- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I bet they go free 2 play after launch. Also, it uses Easy Anti Cheat, Steam Deck compatibility: unknown.
Take it from someone who grew up almost exclusively playing PES and FIFA: this looks ass.
Also, PES always had this camera angle? It’s fucking horrible. If you control the entire team, you absolutely want the sideline view, not that wonky 3rd person one.
Even if you control one player, it’s just much easier to keep up with the constantly moving ball with a much wider angle. You don’t want the ball coming from off screen like they show in the clip when the player scores a header—higher likelihood you’re gonna fumble the timing, and if you move the camera to track the ball, you may miss the keeper coming out/a defender coming at you.
And what’s up with those rules? 😂 They’re comically generic.
Unless this game has a ton of cool ideas hiding up its sleeve and not showing it in the trailers for some odd reason, this looks so obnoxiously arrogant and I have no idea what the selling point is, if any.
And let me add: I stopped playing FIFA and PES because they both suck, so I’m literally the target market. But this doesn’t remotely look promising. Like, they didn’t even solve the animation issuss… players look so stiff and seeing how they receive the ball is jarring.
As a Rocket League player, who doesn’t like FIFA or PES, this game looks very interesting. In RL there is an indicator on where the ball is and the ball cam works really well. There might be some UI elements left out for the trailer.
The animations are fine enough. I don’t crave a soccer simulator, quite the opposite. If the controls are tight, the animations might need to suffer from it and that’s totally fine in my books.
So I’ll save the judgment until I’ve played the game.
I played the open beta. It arrogantly reintroduces gameplay problems PES and FIFA resolved long ago:
- Directional inputs are relative to your constantly moving camera, not your player.
- Camera locks onto the player, not the ball.
- The off-camera ball tracker completely falls apart in scrambles/when the ball is close since you have to stop and play camera operator to know what the hell is happening before deciding what to do.
- Completely ignores motion inputs in favor of situational inputs when performing skills, which severely limits the number of skills you can do. You can essentially do cooler shit in PES2017, never mind any FIFA Street.
- No off-camera teammates tracker.
- No indication which team is in possession off camera.
- No power gauge for passes/shots.
And it does not add anything new in terms of gameplay other than removing fouls, offsides, and throw-ins/corners/goalkicks, which literally was a mode in FIFA98.
Rocket League can get away with some of that because you essentially play with s balloon, not a football; whereas Rematch feels like an awkward version of the 3rd-person camera in PES.
In RL there is an indicator on where the ball is and the ball cam works really well.
And the ball is bigger and slower/more floaty than an actual football—it’s neither in this game.
I think the 3rd person perspective and RL-looking field make you think it’s RL with people, but it’s just PES with the camera set to 3rd person.
FIFA is arcade-y as shit, this is why PES fans hate it. It still looked like shit.
Like, I obviously haven’t played the game, so IDK for sure if it’s fun or not. You’re doing the correct thing saving your judgment. All I’m saying is it hasn’t shown anything new/revolutionary, and that rubs me off the wrong way.
no offline singleplayer, no fun for me